Your screenshot,
on a camera that never stops moving

The shot every landing page wants: the card leans a little, turns a little, comes closer. Nothing about your artwork is bent or redrawn — it is a flat rectangle in space, and the perspective does the work, so text stays straight and edges stay sharp. È gratis. Davvero.

The picture stays flat.
No warping, no displacement, no depth map. A screenshot is a rectangle; what moves is the camera.
Every move loops.
Paths are sines of the cycle and the timeline is a closed curve, so the pose and the speed match across the join.
A timeline with keys.
Set the camera, mark the moment, move on. A key holds a whole camera, so a shot reads the same wherever it was placed.
Blur where you point.
A spot or a tilt-shift band, put on the picture with a finger rather than typed as two numbers.
Composed in the frame it ships in.
Square, portrait, story or wide from the first move, not cropped afterwards.
Nothing is uploaded.
The file is opened in your browser and never leaves it. No account, no queue, no watermark.

What it makes

Six things it does that a pan-and-zoom does not

Sliding a picture about inside a frame moves the whole picture at once. A camera leans it, turns it and comes closer, and that is what reads as a real object on a screen.

The card

A flat rectangle in real perspective

  • Lean, turn and roll, in degrees
  • A lens from 10 to 90 degrees — it decides how much perspective there is
  • Zoom and pan, which decide only how big and what is in the middle
  • Your artwork is never bent: straight lines stay straight
Open in
The timeline

Keys, and a curve through them

  • A key holds a whole camera, taken where the playhead is
  • Drag a key along the track; the curve follows it
  • No key at the finish — that key is the one at the start
  • Smooth at every key, not only at the seam
Open in
The move

Six paths, all of them loops

  • Sway, lean, push, turn, drift, still
  • Each swings about the camera you set rather than replacing it
  • Sweep and cycle length, and that is all there is to set
  • Whole cycles only, which is what makes a loop seamless
Open in
The lens

Blur put where you point

  • A spot, or a band for the tilt-shift look
  • The sharp part is placed on a pad, at the shape of your picture
  • Strength and falloff, set apart
  • Round bokeh taps, or a cheap cross when the frame is large
Open in
The frame

Composed for where it is going

  • Square, four by five, nine by sixteen, sixteen by nine
  • Or the picture’s own proportion, untouched
  • Chosen first, so the move is judged inside the real frame
  • A background you can thin to nothing, and a shadow under the card
Open in
Out

A still and a loop

  • PNG of the frame as it stands, on transparency if you want it
  • WebM of whole cycles, recorded from the canvas itself
  • Named after the file you brought
  • Everything made in the browser, nothing sent anywhere
Open in

In detail

The card, the camera, the timeline and the file

One picture, stood up properly, moved once, and taken away.

01

The card

  • Any picture up to 2560 pixels on the long side
  • A background with an alpha channel, for a still on transparency
  • A soft shadow that leans with the card
  • Corners taken off, in the picture’s own proportion
02

The camera

  • Lean and turn to sixty degrees either way
  • Roll all the way around
  • A lens from 10 to 90 degrees, apart from the zoom
  • Pan across and up, in shares of the picture
03

The move

  • Six named paths, every one of them closed
  • Or a timeline: as many keys as you like, dragged where you want them
  • A curve that passes through every key and is smooth at all of them
  • Play, pause, rewind and scrub while you set it
04

Taking it away

  • PNG still at the frame’s own size
  • WebM loop of one to ten cycles
  • Frames for a post, a story, a page or the picture’s own
  • No account, no upload, no watermark

How it works

Four steps

A picture, a camera, a move, and the file you wanted.

1

Drop a picture

A screenshot, a product shot, a poster. It is held to 2560 pixels on the long side.

2

Set the camera

Lean it, turn it, come closer. A preset gets you most of the way in one click.

3

Give it a move

A named path for something simple, or the timeline when you want the camera somewhere particular at a particular moment.

4

Take the file

A PNG of the frame, or a WebM of whole cycles that loops without a jump.

Who it is for

Anywhere a flat picture has to hold a screen

Half of this is a product shot and half of it is a title card.

App screenshots

The interface leans and turns, the text stays readable, and nothing has to be rebuilt in 3D.

Landing page headers

A loop behind a headline that does not fight it: slow, small and seamless.

Product shots

A pack or a bottle that turns just enough to read as an object rather than a cut-out.

Feeds and stories

Composed nine by sixteen from the start, so nothing is cropped away later.

Slides

A still with real perspective and a soft shadow, saved on transparency.

Release notes

One screenshot, one push, six seconds — the cheapest moving image there is.

Questions

What it does, and what it will not do

Is my picture uploaded anywhere?

No. The file is opened in your browser, drawn there and saved from there. Nothing is sent, and there is nothing to sign up to.

Does it add depth to the picture?

No, and that is deliberate. Pushing a photograph’s pixels about by a guessed depth map warps the artwork and smears every edge where the guess was wrong. Here the picture is a flat card and only the camera moves, so nothing you made is damaged.

Why are the lens and the zoom two dials?

They do different things. The zoom decides how big the card is in the frame; the lens decides how much perspective there is in it. A long lens flattens a lean and a wide one exaggerates it, at exactly the same size on screen.

Will the loop really not jump?

The paths are sines of the cycle and the timeline is a closed curve, so the pose and the speed both match across the join. Record whole cycles — which is all the panel offers — and it loops seamlessly.

Can I export an MP4?

Not yet. The film comes out as WebM, which is what a browser can record without an encoder being shipped alongside it. Every editor and every social platform takes WebM.

Does it work on video?

No. This takes a still picture and moves a camera over it.

Can I keep a shot and come back to it?

Not yet — nothing is stored. Save the PNG and the WebM before you close the tab.

Give a screenshot a camera

A picture, a move, and a loop that holds a page.